Guides
Accessibility
Labels, roles, custom actions, announcements, and text that scales.
Asuka shows the platform's own widgets, so most of what screen readers, the keyboard and the text size settings need is there without code. This page covers what you get for free, and the props for the rest: labels, roles, grouping, custom actions, adjustable views, announcements, the keyboard, text size and Reduce Motion, and how to test it.
Each host gives the same props to its platform's accessibility API, and the screen readers read them from there:
| Platform | Accessibility API | Screen readers |
|---|---|---|
| iOS | UIAccessibility | VoiceOver |
| Android | Android's accessibility framework (AccessibilityNodeInfo) |
TalkBack |
| macOS | NSAccessibility | VoiceOver |
| Windows | UI Automation | Narrator, NVDA |
| Linux | GTK's accessibility, over AT-SPI | Orca |
| The web | ARIA roles and attributes on the page's elements | the browser's: VoiceOver, NVDA, TalkBack... |
What you get without asking
-
Controls are the platform's.
Button,Toggle,Slider,TextField,Segmented,Stepper,DatePickerand the rest are UIKit's, Material's, AppKit's, Win32's, GTK's and the browser's own controls, read and operated as in any app. -
Pressable views are buttons. A
ViewwithOnPressis one element:- iOS: a button read as the texts and labeled images in it, joined; a double tap presses it.
- Android: a clickable view, whose texts TalkBack reads together.
- macOS: a button (
AXButton). - Windows: a button named by the texts in it, joined, which a screen reader presses (UI Automation's Invoke).
- Linux: a button.
- The web: an element with the
buttonrole.
On Windows, Linux and the web the keyboard reaches it too (see The keyboard).
-
Text scales. Every font, the semantic ones (
ui.Body,ui.Headline...), a fixed size (ui.System(15)) and your own fonts, follows the user's text size: Dynamic Type, Android's font scale, Windows' text size, GNOME's text scaling, the browser's text size. When the user changes it, Asuka measures the text again and lays out what it moves. A Mac has no text size setting. -
Colors adapt. Semantic colors (
ui.Label,ui.SecondaryLabel,ui.SystemBackground,ui.Accent...) are the platform's (see Layout and style): they follow dark mode, on iOS and macOS Increase Contrast, and on Linux GNOME's High Contrast. -
Layout-only views stay out of the way. A
View,RoworColumnwith no events and no accessibility props makes no native view, so it never shows in the accessibility tree. -
Pictures are quiet until described. An
Imagewithout aLabel, aSymboland aShapeare hidden from screen readers. On Linux and the web, a common symbol is the exception: it's read by an English name (Back, Archive) unless it's labeled.
Labels and hints
Label is what a screen reader reads for a view. Hint says what
using it does, when the label doesn't.
ui.Row(ui.Style{Gap: 12},
ui.Button(ui.ButtonProps{Icon: ui.IconSend, Label: ui.Val("Send"), Variant: ui.ButtonFilled, OnPress: send}),
ui.Image(ui.ImageProps{Source: ui.Val("https://picsum.photos/id/1015/600/400"), Label: ui.Val("A river in a valley"),
Style: ui.Style{AspectRatio: 3.0 / 2}}),
ui.View(ui.ViewProps{Label: ui.Val("Favorite"), Role: ui.RoleImage},
ui.Symbol(ui.IconHeart.Filled(), ui.Style{Color: ui.Red})),
)- A
Buttonreads its title. Give an icon-only button aLabel: the platforms name only a few symbols themselves, and Android only in English. - An
Image'sLabeldescribes it; without one it's decorative. An icon fromasuka/svgtakes aLabelthe same way. - A
Symbolhas no label of its own: wrap it in aViewwith aLabelandui.RoleImagewhen it means something. Hintis iOS's accessibility hint, read after a pause (users can turn hints off), and Android's state description, read with the label. On macOS it's the view's help (accessibilityHelp), on Windows its help text, on Linux its accessible description, and on the web itsaria-description. Keep it short: "Opens the message".
Label, Hint, Role and Decorative are set once, when the view is
made. A label that must change is a different view: make it in a
Show or Dynamic branch, or leave Label out of a pressable view so
its texts, which do change, are read.
Roles
Role says what a view is:
| Role | iOS | Android | macOS | Windows | Linux | Web |
|---|---|---|---|---|---|---|
ui.RoleNone |
nothing (the default) | nothing | nothing | nothing | nothing | nothing |
ui.RoleButton |
button trait | read as a button | AXButton |
Button | button |
button |
ui.RoleLink |
link trait | read as a button | AXLink |
Hyperlink | link |
link |
ui.RoleHeader |
header trait | heading | AXHeading |
Text, heading level 1 | heading |
heading |
ui.RoleImage |
image trait | read as an image | AXImage |
Image | img |
img |
ui.RoleText |
static text trait | nothing | AXStaticText |
Text | label |
nothing |
ui.RoleSearch |
search field trait | nothing | AXTextField |
Edit | search |
searchbox |
Windows' are UI Automation's control types, Linux's GTK's accessible
roles, the web's ARIA roles. A pressable View is a button already. A
view with a Role is an element of its own on iOS and macOS, so give it
a Label too, or it's read as nothing but its role.
Grouping
A screen reader moves through elements one by one. A row of three texts is three stops; often it should be one. Two ways:
- Make it pressable. A
ViewwithOnPressis one element, read as what's in it. This is the usual row:
func Row(m message, open func()) ui.Node {
return ui.View(ui.ViewProps{
OnPress: open,
Hint: ui.Val("Opens the message"),
Style: ui.Style{Direction: ui.RowDir, Gap: 12, Padding: ui.Symmetric(12, 20)},
},
ui.View(ui.ViewProps{Decorative: true}, ui.Symbol(ui.IconPerson.Filled(), ui.Style{Color: ui.SecondaryLabel})),
ui.Column(ui.Style{Grow: 1, Gap: 2},
ui.StaticText(m.from, ui.Style{Font: ui.Headline}),
ui.StaticText(m.subject, ui.Style{Color: ui.SecondaryLabel}),
),
)
}- Give it a
Label. AViewwith aLabelis read as its label. On iOS and macOS what's in it isn't read separately; on Android the label is the view's content description; on Windows it's the view's name, on Linux its accessible label, on the web itsaria-label. Say what the eye takes in at a glance, in words: "Night Drive by Ada, 4 minutes", not "4:00".
ui.View(ui.ViewProps{Label: fmt.Sprintf("%s by %s, %d minutes", title, artist, minutes),
Style: ui.Style{Direction: ui.RowDir, Gap: 8}},
ui.StaticText(title, ui.Style{Font: ui.Headline}),
ui.StaticText(artist, ui.Style{Color: ui.SecondaryLabel}),
ui.StaticText(fmt.Sprintf("%d:00", minutes), ui.Style{Color: ui.SecondaryLabel}),
)Decoration
Decorative hides a view and everything in it from screen readers:
an ornament, an icon next to a text that says the same, a checkmark in a
toast that reads "Saved".
ui.View(ui.ViewProps{Decorative: true}, ui.Symbol(ui.IconCheck, ui.Style{Color: ui.Green}))Headings
Screen reader users jump between headings (VoiceOver's rotor, TalkBack's
navigation by headings, NVDA's and Orca's H key, a browser screen
reader's headings list). Mark a section's title as one: a RichText
with Role: ui.RoleHeader, or a View with a Label and the role.
Text takes no role. asuka/markdown marks its headings
already.
ui.RichText(ui.RichTextProps{Text: ui.Val(ui.Rich{ui.Plain("Recent")}), Role: ui.RoleHeader,
Style: ui.Style{Font: ui.Title2.Weighted(ui.Bold)}}),
ui.View(ui.ViewProps{Label: ui.Val("Settings"), Role: ui.RoleHeader},
ui.StaticText("Settings", ui.Style{Font: ui.Title2})),A RichText's links are elements of their own, which a screen reader
finds and activates.
Custom actions
What a sighted user does with a swipe, a long press or a small button
inside a row, a screen reader user reaches through actions: VoiceOver's
Actions rotor, swiping up or down; TalkBack's actions menu. Actions
lists them on a view:
ui.View(ui.ViewProps{
Actions: []ui.A11yAction{{Name: ui.Val("Reply"), Do: reply}, {Name: ui.Val("Archive"), Do: archive}},
Style: ui.Style{Padding: ui.Symmetric(12, 20)},
}, ui.Text(subject))A view with actions is one element, read as its texts. Where they go:
- iOS and macOS: the view's custom actions
(
UIAccessibilityCustomAction,NSAccessibilityCustomAction), in VoiceOver's Actions rotor on iOS and its Actions menu on a Mac (VO-Command-Space). - Android: TalkBack's actions menu.
- Windows: the view's context menu, which the keyboard opens too (Shift+F10, the Menu key) and the mouse with a right-click. The view becomes a tab stop, so the keyboard reaches it.
- Linux: the view's actions over AT-SPI, which Orca lists and does, and its context menu (a secondary click, the Menu key, Shift+F10). The view becomes a tab stop.
- The web: ARIA has no custom actions, so they aren't offered
there. Give a view the same commands another way too (a button, a
Menu) when the app runs in a browser.
A List's SwipeActions are offered to screen readers for you:
UIKit's list offers its swipe actions to VoiceOver itself, and on
Android Asuka adds them to the row as TalkBack actions. Don't list them
again in Actions.
ui.List(ui.ListProps{
SwipeActions: func(i int) []ui.Action {
return []ui.Action{
{Title: ui.Val("Delete"), Icon: ui.IconTrash, Role: ui.ActionDestructive, OnPress: func() { remove(i) }},
}
},
}, items, key, row)A Menu's actions, and buttons with a Menu, are the platform's menus,
accessible as they are.
Adjustable views
OnAdjust makes a view adjustable, as a slider is: VoiceOver's swipe up
and down, and TalkBack's (or the volume keys), step it by 1 or -1. Use
it for a control of your own that picks a value; a Slider or
Stepper already is one.
On a Mac the view is an incrementor (AXIncrementor), which VoiceOver
steps with VO-Up and VO-Down. On Windows, Linux and the web it's a tab
stop that the arrow keys step: up and right by 1, down and left by -1
(on Windows and Linux, left and right swap in a right-to-left
language). Linux and the web give it the slider role.
func Rating() ui.Node {
stars := signal.New(3)
var icons []ui.Node
for i := range 5 {
icons = append(icons, ui.Symbol(ui.IconStar.Filled(), ui.StyleFunc(func() ui.Style {
if i < stars.Get() {
return ui.Style{Color: ui.Orange}
}
return ui.Style{Color: ui.TertiaryLabel}
})))
}
return ui.View(ui.ViewProps{
OnAdjust: func(by int) { stars.Set(min(max(stars.Peek()+by, 0), 5)) },
Style: ui.Style{Direction: ui.RowDir, Gap: 4, Align: ui.AlignCenter},
}, append(icons, ui.Text(signal.Func(func() string { return fmt.Sprintf("Rating: %d of 5", stars.Get()) })))...)
}The view is read as its text, which says where it is and changes as it
steps. It has no Label, which would be read instead and can't change.
Clamp the value yourself: the screen reader keeps asking.
Announcements
ui.Announce has the screen reader, if one is on, read a text: what
changed where focus isn't. A toast, a count of search results, a save
that finished.
ui.Animate(func() { shown.Set(true) })
ui.Announce("Saved") // a screen reader wouldn't notice the toastIt's UIAccessibility's announcement on iOS,
announceForAccessibility on Android, an announcement request on
macOS, a UI Automation notification on Windows, GTK's announcement on
Linux (GTK 4.14 and later), and a polite aria-live region on the web.
Without a screen reader, it does nothing. Don't announce what the
focused view says already.
Moving focus
ui.AccessibilityFocus(node) moves the screen reader's focus to a view,
for when the screen changed under the user and what matters is
somewhere else: the error under a form that failed to submit, the first
result of a search, the title of a panel that slid in.
errText := ui.Text(message)
// ...
OnPress: func() {
if err := signIn(); err != nil {
message.Set(err.Error())
ui.AccessibilityFocus(errText)
}
},It's sent with the next flush, once the view exists and has its frame:
UIAccessibility's screen-changed notification with the view on iOS,
ACTION_ACCESSIBILITY_FOCUS on Android, a layout change naming the view
on macOS and the focus event on Windows. A container with no view of
its own focuses its first view. On those four, without a screen reader
it does nothing, and it never moves the keyboard's focus (that's
ui.Focus).
On Linux and the web it moves the keyboard's focus to the view, and the screen reader follows it: GTK and the page have no other way to point a screen reader at a view.
Is a screen reader on
ui.UseEnvironment()'s ScreenReader is true while a screen reader is
on, and follows it being turned on or off:
- iOS and macOS: VoiceOver.
- Android: TalkBack.
- Windows: the system's screen reader flag, which Narrator and other screen readers set.
- Linux: GNOME's screen reader setting (Orca).
- The web: never. Browsers don't say whether a screen reader is on.
Use it for what works differently by ear, not to hide things: keep a toast up until it's dismissed rather than for three seconds, or turn a carousel that advances by itself into one that waits.
Text size
Text scales with no code, so what's left is layout that still works at large sizes:
- Don't fix the height of what holds text. Let it grow; use
MinHeightfor a minimum. - Avoid
Lines: 1on text that matters: at large sizes it's cut short. - Put long rows in a
Scrollor aList.
ui.UseEnvironment()'s FontScale is the user's text size, 1 being the
default: Dynamic Type's Large, Android's default font scale, Windows'
100% (Settings, Accessibility, Text size), GNOME's scaling of 1, the
browser's default text size (16 CSS pixels). On a Mac it's always 1.
Read it in a StyleFunc to change a layout at large sizes, as iOS's
own apps stack a row's label and value:
func Adaptive() ui.Node {
env := ui.UseEnvironment()
return ui.View(ui.ViewProps{Style: ui.StyleFunc(func() ui.Style {
if env.Get().FontScale > 1.5 {
return ui.Style{Direction: ui.ColumnDir, Gap: 4}
}
return ui.Style{Direction: ui.RowDir, Gap: 12, Align: ui.AlignCenter}
})},
ui.StaticText("Wi-Fi", ui.Style{Grow: 1}),
ui.StaticText("Home", ui.Style{Color: ui.SecondaryLabel}),
)
}Reduce Motion
ui.UseEnvironment()'s ReduceMotion is iOS's and macOS's Reduce
Motion, Android's animations turned off, Windows' animation effects
off, GNOME's animations off, or the browser's prefers-reduced-motion.
On iOS Asuka makes transitions dissolve instead of moving; elsewhere its
animations end at once. See Motion for what's left to you.
The keyboard
On Windows, Linux and the web, Asuka's views take the keyboard as the platform's own controls do:
- Tab moves between the controls and the pressable views, in the views' order; Shift+Tab goes back.
- Enter and Space press a focused pressable view, as a button.
- A focused view shows a focus ring: Fluent's on Windows, an outline in the accent on Linux, the browser's on the web.
- A view with
ActionsorOnAdjustis a tab stop: its context menu opens with Shift+F10 or the Menu key (Windows, Linux), and the arrow keys step it.
ui.Focus and ui.Blur move the keyboard's focus to a field and away
(see Components).
Testing with a screen reader
Try each screen with the screen reader on, eyes off the screen if you can: can you reach everything, does each stop say what it is, does every swipe and drag have an action? On a desktop, try it with the keyboard alone too.
- VoiceOver runs on an iPhone: Settings, Accessibility, VoiceOver. Set the Accessibility Shortcut (a triple click of the side button) to turn it on and off. The simulator has no VoiceOver; Xcode's Accessibility Inspector (Xcode, Open Developer Tool) shows each element's label, traits and actions there.
- TalkBack runs on an Android phone, or an emulator with Google Play, from the Android Accessibility Suite: Settings, Accessibility, TalkBack.
- VoiceOver on a Mac: Command-F5, or System Settings, Accessibility, VoiceOver. Accessibility Inspector (Xcode, Open Developer Tool) inspects the macOS app's elements directly.
- Narrator on Windows: Ctrl+Windows+Enter. NVDA is a free download. Accessibility Insights for Windows shows each element's UI Automation name, control type and patterns.
- Orca on Linux: Super+Alt+S in GNOME, or Settings, Accessibility, Screen Reader. Accerciser shows the AT-SPI tree.
- The web: the browser's developer tools show the accessibility tree (Chrome's and Firefox's Accessibility panels); try VoiceOver with Safari, NVDA with Chrome or Firefox.
- Text size: iOS's Settings, Accessibility, Display & Text Size, Larger Text, or Xcode's Environment Overrides on the simulator; Android's Settings, Display, Font size; Windows' Settings, Accessibility, Text size; GNOME's Settings, Accessibility, Large Text; the browser's text size. Try the largest.
- Reduce Motion: iOS's Settings, Accessibility, Motion; Android's Settings, Accessibility, Remove animations; macOS's System Settings, Accessibility, Display, Reduce motion; Windows' Settings, Accessibility, Visual effects, Animation effects; GNOME's Settings, Accessibility, Reduce Animation; the system's setting for a browser.
asuka dev keeps running as you change these: the app follows each
setting as it changes.